Hardware
Close to the metal.
The console-level goal of Duotronic is close-to-the-metal on supported AMD hardware: the aim is to give your game the whole machine, with no desktop running behind it.
Graphics Platform
The RDNA 2 architecture
Duotronic is being designed to run close to the metal on supported AMD RDNA 2 hardware.
- Direct graphics: Designed so that games reach the graphics hardware with no desktop in between.
- Honest status: The graphics platform line reads “Not checked” until the hardware has been checked.
- Shaders first: Designed so that shaders are prepared before a game first starts, rather than during play.
Duotronic does not detect your hardware automatically. Display settings, refresh rate and HDR paper white are set by eye, using the calibration card during setup.
Reference Specification
Our development reference machine
Our development work centres on our development reference machine. These are targets, not measured results.
Graphics
AMD RDNA 2
Target graphics architecture.
Processor
To be confirmed
Memory
To be confirmed
Storage
NVMe Internal Drive
One internal drive, dedicated to Duotronic.
Display
To be confirmed
Controls
Standard Gamepads
Built for gamepads; keyboards work too.
We publish no benchmark figures or percentage comparisons. How a game performs will depend on the game and the hardware.