Duotronic In development

Hardware

Close to the metal.

The console-level goal of Duotronic is close-to-the-metal on supported AMD hardware: the aim is to give your game the whole machine, with no desktop running behind it.

Graphics Platform

The RDNA 2 architecture

Duotronic is being designed to run close to the metal on supported AMD RDNA 2 hardware.

  • Direct graphics: Designed so that games reach the graphics hardware with no desktop in between.
  • Honest status: The graphics platform line reads “Not checked” until the hardware has been checked.
  • Shaders first: Designed so that shaders are prepared before a game first starts, rather than during play.
No Hardware Detection

Duotronic does not detect your hardware automatically. Display settings, refresh rate and HDR paper white are set by eye, using the calibration card during setup.

First lightThe Duotronic start screen.

Reference Specification

Our development reference machine

Our development work centres on our development reference machine. These are targets, not measured results.

Graphics

AMD RDNA 2

Target graphics architecture.

Processor

To be confirmed

Memory

To be confirmed

Storage

NVMe Internal Drive

One internal drive, dedicated to Duotronic.

Display

To be confirmed

Controls

Standard Gamepads

Built for gamepads; keyboards work too.

No Performance Numbers

We publish no benchmark figures or percentage comparisons. How a game performs will depend on the game and the hardware.

SettingsThe graphics platform line runs along the bottom edge.